![]() ![]() If Samus is in a centered position (after saving or riding an elevator) then only the buttons Left, Right and Start work.Ĥ. While collecting an item, saving, riding an elevator, respawning, dying or while Ridley is attached to Samus or while MB.2 attacks Samus with the Rainbow-Beam no buttons can be used.ģ. During the Cut-Scene before fighting MB.3 (if the Stand-Up-Glitch was not used) or during a Reserve-Transfer or during a room-transition or during the Cut-Scene directly after Samus collects Gravity or Varia no buttons can be used.Ģ. Collecting an item or getting into X-Mode only interrupt Beam-Specials but room-transitions, riding an elevator and Samus´ death end a Beam-Special immediately.īuttons do not work, have no effect or cannot be used:ġ. If a Wave-Special is active and one uses a Shsp.-flight to get far away from its particles then the Wave-Special will still continue (and one will see copies of those particles).ģ. while saving, while using the Wrecked-Ship-Statue or the SpaceJump-Statue Getting hit by MB.2´s Rainbow-Beam while a Beam-Special is active causes some lag. If a Beam-Special is active and one turns on an arbitrary beam-combination including Spazer and Plasma (such that the game usually freezes if one uses such a beam) then the game will not freeze if the particles of that Beam-Special hit creatures.ĩ. Otherwise the particles move counter-clockwise. The movement of Ice-Special-Particles and Plasma-Special-Particles is clockwise if the corresponding Beam-Specials are activated while Samus is facing right. Creatures do not freeze if they get hit by an Ice-Special while Ice-Beam is turned off.ħ. But such an event causes no special effects.Ħ. Puus) with a Beam-Special while hanging on that creature using Grapple. One can hit and destroy a Grapple-Creature (e.g. There are also some creatures that cannot get hit by Beam-Specials (e.g. Draygon) while they are attached to Samus.Ĥ. Beetoms) and there are some creatures that cannot get hit by Beam-Specials (e.g. There are some creatures that can get hit by a Beam-Special (e.g. Beam-Specials cannot hit/open solid blocks, Items (with or without capsule), doors, gates or shot-blocks.ģ. one can still use Grapple, X-Ray, Bombs and PB.s (but at most one Bomb or PB. one cannot use Missiles, SuperMissiles or Beam-Shots (or load a charged shot) It is not possible use the Stand-Up-Glitch during the fight with MB.2 to activate a Beam-Special shortly before one obtains Hyper-Beam to obtain a Beam-Special with Hyper-Beam-Particles. if Hyper-Beam is used for it (even if one has PB.-ammunition) ![]() - during a Damage-Boost (but one can activate a Damage-Boost while a Beam-Special is already active).Īctivation of Beam-Specials not possible: gets into a Reserve-Transfer shortly before the Beam-Special is activated then the Beam-Special will be activated after the Reserve-Transfer. activates a door-transition shortly before the Beam-Special is activated then the activation of the Beam-Special will not be delayed in the next room. presses Start (multiple times) before the Beam-Special is activated then this will not delay the activation of the Beam-Special (even if one changes the single activated Beam-Upgrade to another one then a different Beam-Special will be activated but there is no delay]. If one charges a Beam to activate a Beam-Special and then one cannot shoot (Super)Missiles as long as the counter stays 00. If the (Super)Missile-counter reaches 00 while (Super)Missiles are turned on during and after the CF. then it is still possible to activate a Beam-Special but one cannot lay another PB. is used in such a way that the PB.-counter reaches 00 while PB.s are turned on during and after the CF. ![]() Then the Beam has to be charged while PB.s are turned on. To be able to use a Beam-Special Charge is needed, exactly one Beam-Upgrade has to be active and PB.s have to be turned on. while Draygon, Metroids, Yapping Maws and/or Beetoms are attached to Samus 15 Grapple-Aviation and Grapple-Hanging.13 Bombs, Powerbombs and Chainsaw-Powerbomb. ![]()
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